Patch Details
Hey-hey News, that's patch notes #4 for the first week of Alpha #2!

PATCH NOTES #4
XM1 90 Vehicle: Balance improvements and bug fixes
- Smoke shells now increase restock speed of both magazines by 25%.
- Smoke volume increased by 30%.
- Increased reload AND restock time of HEAT shells to 10% (was 0).
- Increased the energy cost of HEAT shells to 50% (was 0%).
- Decreased turret rotation speed by 7.5% with HEAT.
- ATGM reload time now 3x longer.
- ATGM now take 50% longer to restock.
- Self-Sealing Fuel Tanks Toughness module modifier decreased from 15% to 12.5%
- Reload penalty of Robotic Auto-loading Firepower module decreased to 7.5% (was 10%)
- Stack limit on reload rate buff changed from 6 to 5.
- Temp stack duration changed to 8 to match description.
- Fixed 3 incorrect module images in the specification sheet.
- Hit points adjusted from 3000 to 2800
Other Changes
- Rotatable Store: Updated to an improved version.
- Hound Missions: Missions that involves playing on Hound now less difficult.
- New Status Effect: "Slowed" has been added.
- Ability VFX: Enhanced visual effects.
- Localization Updates
- New PVE game mode Versus AI
- Tanks repainted: Leo 2FK, M60E2, XM1V, Leo 1A1, Leo 2KT14
- Bugfix: Fixed graphical artifacts on enemies’ armor penetration outline on PS5.
- Bugfix: Fixed an issue with Graphic Settings resetting after restart.
- Bugfix: Fixed the issue preventing players from joining battles in a Squad.
- Overall: Client stability and performance have been improved.
Disclaimer
This article was generated based on official announcements and news shared by community managers in the official World of Tanks: HEAT Discord server. While we strive for accuracy, please refer to the official server for the most up-to-date information.