Patch Details
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PATCH NOTES #8
Kent • XM1 90
Firepower
- Fixed camera zoom parameters to 3x and 10x magnifications (was 2x, 4x, 8x)
Toughness
- Upper glacis armor thickness increased and will now stop auto-cannon shell penetration
Upgrades / Modules
ABILITY MOD
- Increase ATGM 385 damage → 650 damage
- Increase canister penetration 82 mm → 97 mm
- HESH explosion radius 6 m → 4.5m
- HESH explosion damage 150 → 260
- HESH damage multiplier against shell screens 2→ 0
- HESH critical modules damage count 3 → 1
- HESH damage modules count 1 → 3
- HESH ammunition critical damage modifier 2 → 2.5
- HESH engine critical damage modifier 1.45 → 1.7
- HESH fuel critical damage modifier 1.25 → 1.4
FIREPOWERED MOD
- ENLARGED GUN BREECH - Reduced Turret breech armor debuff 10% → 7.5%
- ENLARGED GUN BREECH - Reduced amount of Conditional stacks to trigger Empowered 4 → 3
- ENLARGED GUN BREECH - Conditional modifier Empowered now applies damage boost to explosion damage.
- MEMENTO MORI - Removed incoming crit. multiplier
- MEMENTO MORI - Added Repair Kit cooldown +20%
- MEMENTO MORI -Reduced Repair Kit heal 50% → 20%
Kent • HSTV-L
Toughness
- HP increased 1900 → 2300
Mobility
- Maximum speed increased 65 → 74
Upgrades / Modules
ABILITY MOD
- Grenade Machinegun range increased
- Smoke Mortars range increased
Reaper • LEO 2K14
Firepower
- Reduced penetration base 280 mm → 200 mm
Raketa • T-62AV
Firepower
- Base shell penetration decrease 300 → 240
- Shell reload increased 5 sec → 6 sec
Toughness
- Tweak turret armor thickness
Mobility
- Hull traverse decrease 51.5 → 41.2 deg/s
Upgrades / Modules
ABILITY MOD
- Rocket barrage cooldown reduce 90 sec → 80 sec
- Rocket barrage energy cost reduce 75 → 70
ORO 57K
- Conditional changed to “Each rocket deals 85 fire status points”
Game Designer note: “That’s not an 85 damage, that’s +85 fire status points to fire progress bar, when it will be 1000 – enemy tank sat on fire. Don’t forget that Rocket Pods have 24 missiles in it”
THUNDERSTORM
- Add rocket pod cooldown -10%
- Conditional changed to “When an enemy is destroyed by Rocket Barrage, gives 25 Energy”
SAMIDARE HEAT
- Number of rockets -8 → -6
LEAPFROG XPD
- Add +5% movement speed buff
- Increase sprint acceleration +20% → +25%
IDATEN
- Add -5% sprint energy consumption buff
U-WALGT
- Increase conditional “Deals +15% fire damage” to “Deals +35% fire damage”
RAKETE-P
- Increase speed acceleration +35% → +40%
- Increase Sprint stamina debuff -5% → -10%
PYLTSA
- Conditional changed to “Applies +500 fire status points when an enemy fuel tank is critically hit”
Chopper • M1E1
Upgrades / Modules
Barrell M256
- Bug fixed, -6% now a positive buff
X22-Flamethrower
- Gatling penetration debuff -10% → -8%
CX-5 Magnesium
- Increase conditional “Per each internal module/shell screen destroyed regain 2 mana (Energy) points”
EXGG Berserk
- Reduce Gatling damage +25% → +15%
- Reduce reticle side buff -15% → 10%
- Increase Gatling penetration +10% → +15%
- Conditional changed to “Allowed to use Gatling gun when APS is active”
NBC-S M1FT2
- Increased Fire resistance +5% → +7%
CPS/2 DEW
- Increased conditional cooldown 30 sec → 45 sec
RST/55-2
- Reload time decreased -6% → -5%
VMG-1
- Display attribute bug fix
Chopper • XM1 V
Firepower
- Increase base damage on "Demolition Charges" by 5%
Toughness
- Turret armor thickness reworked
- Hull armor thickness reworked, slight modification made to lower hull and side armor thickness, which will provide better protection against all defender and assault shells
Upgrades / Modules
VESUVIUS
- Prepare time decreased -50% → -90%
REVITALIX
- Hull frontal armor +15% changed to → Hit points +15%
AEGIS
- Buff time increased 15 seconds → 30 seconds
CPS/2 DEW
- Increased conditional cooldown 30 sec → 45 sec
BULWARK
- Hull frontal armor -10% → -7%
- Hull side armor -10% → -7%
- Hull rear armor -10% → -7%
FORTIFIER
- Buff time increased 20 seconds → 30 seconds
- Hit points -15% changed to → Hull traverse -20%
- Hull frontal armour +25% changed to → Turret side armour +20%
TREBUCHET
- Reload time +4% changed to → Reticle standing +4%
Ember • M60A3E2
Firepower
- Fixed shell ammo critical multiplier x4.5 → x2.5
Upgrades / Modules
THORN 7-2
- Min. damage buff +4% → +6%
THORN 9-4
- Prepare time buff -7% → -10%
DTS-X2
- Cooldown reduction buff -7% → -10%
- Now applying slow as description states
C-HAZE
- Fire resistance buff +4% → +7%
- Blast resistance buff +4% →+7%
L-Aegis
- Engine power -5% changed to → Fire rate -5%
- Expeditious buff increased 4 sec → 5 sec
EMP-R2
- Buffed repair kit cooldown -10% → -15%
Paladin-7
- Reduced buff time 15 sec → 10 sec
RT/L-4
- Increased repair kit shield restoring 20% → 30%
Ironclad-X
- Reduced buff time 15 sec → 10 sec
Iron Wall ERA
- Buffed effect damage 400 → 600
X-700
- Buff time turret rotation speed increased 25% → 35%
LPC
- Clarified effect description
IMBAS
- Reload time buffed -5% → -7%
EAGLE-EYE
- Reticle size (standing) buffed -4% → -8%
- Aiming speed buffed +4% → +8%
FCS-37
- Buff effect changed from restoring 25 energy points → 40 energy points
Ember • BAT-4M
Toughness
- Increased frontal and side armor
- Size of ammo bay module is decreased
Hound • LEO 1A6A1
Firepower
- Standard shell DM12 velocity increased 1050 m/s → 1250 m/s
- Standard shell DM12 ballistic pre-simulation disabled
- Standard shell DM12 ballistic dispersion when stationary fixed
- Gun dispersion normalization rate increased 1.75 → 1.9
Upgrades / Modules
Set base Trapping Shot modules damage to 40, base explosive damage to 55
WOLKENBOMBE
- Removed current conditional, added “Apply Fragility effect on hit" (can’t stack, Fragility – increase all critical damage received by 7.5% for 10 sec)
RENNPANZER
- Removed reticle size (standing) debuff
- Removed reticle size (moving) debuff
- Removed forward speed buff
- Add reverse speed debuff
- Hull traverse deg/s buffed +4% → +5%
KLARHEITSSYSTEM
- Add spotting duration buff, +8%
TARNUNGSMODUL
- Removed spotting duration buff
- Added zoom factor x2
VIPER AUGE
- Zoom factor x2 → x4
UMFANG-400
- Removed conditional buff
- Zoom factor x4 → x6
EISENBLITZ
- Removed shell fuel crit. multiplier
- Added penetration buff +9%
KREUZFEUER
- Conditional changed to "If you hit an enemy while they are obscured deal 15% more alpha damage with that shot”
NACHTFEUER
- Shell fuel crit. multiplier decreased +5% → +4%
PANZERTOD
- Removed +4% Damage buff
- Added +4% Penetration buff
DRACHENZAHN
- Removed +7% Penetration power buff
- Added +7% Standing dispersion buff
TODESBISS
- Removed reticle size standing debuff
- Added engine force debuff -10%
- Removed existing conditional “When moving above 60km/h increase Ammo crit, Fuel crit and Engine crit by 25%”
- Added “Damaging enemies at a distance larger than 120m increases conditional gain by x2”
SCHENELLFEUER
- Conditional changed to “While the vehicle is obscured, increase alpha damage by 15%”
BLITZKANONE
- Removed damage and module damage buff
Hound • LEO 2FK
Firepower
- Increase Missile responsiveness
- Decreased reload time 15 sec →10 sec
- Decreased missile load time 7.5 sec → 5 sec
Anansi • AGDS
Firepower
- Increased Reload time between shots 0.1 sec → 0.25 sec
Toughness
- Adjusted ammo bay positions and size
Blitz • LEO 1A1B
Firepower
- Basic Shell damage increased 400 DMG → 550 DMG
- Penetration increased 320 → 360
Toughness
- Front and side armor slight buff
Upgrades / Modules
Deadzone Gerat
- Increased 125 damage per 1.5 sec → 45 damage per 0.2 sec
- Increased radius 14 m → 16m
- Decreased cooldown 60 sec → 45 sec
Vampyr Drone
- Increased heal amount 100 HP per 2 sec → 135 HP per 1 sec
- Increased default drone 35 damage → 45 damage
- Decreased cooldown 60 sec → 45 sec
Disclaimer
This article was generated based on official announcements and news shared by community managers in the official World of Tanks: HEAT Discord server. While we strive for accuracy, please refer to the official server for the most up-to-date information.