News 5 min read February 26, 2025

Patch #8 - Balancing Changes - Alpha 2

Author

lynxcarpathicus

Community Manager

Official Discord Server

Patch Details

Let's dive into it!

PATCH NOTES #8

PATCH NOTES #8

Kent • XM1 90

Firepower

  • Fixed camera zoom parameters to 3x and 10x magnifications (was 2x, 4x, 8x)

Toughness

  • Upper glacis armor thickness increased and will now stop auto-cannon shell penetration

Upgrades / Modules

ABILITY MOD

  • Increase ATGM 385 damage → 650 damage
  • Increase canister penetration 82 mm → 97 mm
  • HESH explosion radius 6 m → 4.5m
  • HESH explosion damage 150 → 260
  • HESH damage multiplier against shell screens 2→ 0
  • HESH critical modules damage count 3 → 1
  • HESH damage modules count 1 → 3
  • HESH ammunition critical damage modifier 2 → 2.5
  • HESH engine critical damage modifier 1.45 → 1.7
  • HESH fuel critical damage modifier 1.25 → 1.4

FIREPOWERED MOD

  • ENLARGED GUN BREECH - Reduced Turret breech armor debuff 10% → 7.5%
  • ENLARGED GUN BREECH - Reduced amount of Conditional stacks to trigger Empowered 4 → 3
  • ENLARGED GUN BREECH - Conditional modifier Empowered now applies damage boost to explosion damage.
  • MEMENTO MORI - Removed incoming crit. multiplier
  • MEMENTO MORI - Added Repair Kit cooldown +20%
  • MEMENTO MORI -Reduced Repair Kit heal 50% → 20%

Kent • HSTV-L

Toughness

  • HP increased 1900 → 2300

Mobility

  • Maximum speed increased 65 → 74

Upgrades / Modules

ABILITY MOD

  • Grenade Machinegun range increased
  • Smoke Mortars range increased

Reaper • LEO 2K14

Firepower

  • Reduced penetration base 280 mm → 200 mm

Raketa • T-62AV

Firepower

  • Base shell penetration decrease 300 → 240
  • Shell reload increased 5 sec → 6 sec

Toughness

  • Tweak turret armor thickness

Mobility

  • Hull traverse decrease 51.5 → 41.2 deg/s

Upgrades / Modules

ABILITY MOD

  • Rocket barrage cooldown reduce 90 sec → 80 sec
  • Rocket barrage energy cost reduce 75 → 70

ORO 57K

  • Conditional changed to “Each rocket deals 85 fire status points”

Game Designer note: “That’s not an 85 damage, that’s +85 fire status points to fire progress bar, when it will be 1000 – enemy tank sat on fire. Don’t forget that Rocket Pods have 24 missiles in it”

THUNDERSTORM

  • Add rocket pod cooldown -10%
  • Conditional changed to “When an enemy is destroyed by Rocket Barrage, gives 25 Energy”

SAMIDARE HEAT

  • Number of rockets -8 → -6

LEAPFROG XPD

  • Add +5% movement speed buff
  • Increase sprint acceleration +20% → +25%

IDATEN

  • Add -5% sprint energy consumption buff

U-WALGT

  • Increase conditional “Deals +15% fire damage” to “Deals +35% fire damage”

RAKETE-P

  • Increase speed acceleration +35% → +40%
  • Increase Sprint stamina debuff -5% → -10%

PYLTSA

  • Conditional changed to “Applies +500 fire status points when an enemy fuel tank is critically hit”

Chopper • M1E1

Upgrades / Modules

Barrell M256

  • Bug fixed, -6% now a positive buff

X22-Flamethrower

  • Gatling penetration debuff -10% → -8%

CX-5 Magnesium

  • Increase conditional “Per each internal module/shell screen destroyed regain 2 mana (Energy) points”

EXGG Berserk

  • Reduce Gatling damage +25% → +15%
  • Reduce reticle side buff -15% → 10%
  • Increase Gatling penetration +10% → +15%
  • Conditional changed to “Allowed to use Gatling gun when APS is active”

NBC-S M1FT2

  • Increased Fire resistance +5% → +7%

CPS/2 DEW

  • Increased conditional cooldown 30 sec → 45 sec

RST/55-2

  • Reload time decreased -6% → -5%

VMG-1

  • Display attribute bug fix

Chopper • XM1 V

Firepower

  • Increase base damage on "Demolition Charges" by 5%

Toughness

  • Turret armor thickness reworked
  • Hull armor thickness reworked, slight modification made to lower hull and side armor thickness, which will provide better protection against all defender and assault shells

Upgrades / Modules

VESUVIUS

  • Prepare time decreased -50% → -90%

REVITALIX

  • Hull frontal armor +15% changed to → Hit points +15%

AEGIS

  • Buff time increased 15 seconds → 30 seconds

CPS/2 DEW

  • Increased conditional cooldown 30 sec → 45 sec

BULWARK

  • Hull frontal armor -10% → -7%
  • Hull side armor -10% → -7%
  • Hull rear armor -10% → -7%

FORTIFIER

  • Buff time increased 20 seconds → 30 seconds
  • Hit points -15% changed to → Hull traverse -20%
  • Hull frontal armour +25% changed to → Turret side armour +20%

TREBUCHET

  • Reload time +4% changed to → Reticle standing +4%

Ember • M60A3E2

Firepower

  • Fixed shell ammo critical multiplier x4.5 → x2.5

Upgrades / Modules

THORN 7-2

  • Min. damage buff +4% → +6%

THORN 9-4

  • Prepare time buff -7% → -10%

DTS-X2

  • Cooldown reduction buff -7% → -10%
  • Now applying slow as description states

C-HAZE

  • Fire resistance buff +4% → +7%
  • Blast resistance buff +4% →+7%

L-Aegis

  • Engine power -5% changed to → Fire rate -5%
  • Expeditious buff increased 4 sec → 5 sec

EMP-R2

  • Buffed repair kit cooldown -10% → -15%

Paladin-7

  • Reduced buff time 15 sec → 10 sec

RT/L-4

  • Increased repair kit shield restoring 20% → 30%

Ironclad-X

  • Reduced buff time 15 sec → 10 sec

Iron Wall ERA

  • Buffed effect damage 400 → 600

X-700

  • Buff time turret rotation speed increased 25% → 35%

LPC

  • Clarified effect description

IMBAS

  • Reload time buffed -5% → -7%

EAGLE-EYE

  • Reticle size (standing) buffed -4% → -8%
  • Aiming speed buffed +4% → +8%

FCS-37

  • Buff effect changed from restoring 25 energy points → 40 energy points

Ember • BAT-4M

Toughness

  • Increased frontal and side armor
  • Size of ammo bay module is decreased

Hound • LEO 1A6A1

Firepower

  • Standard shell DM12 velocity increased 1050 m/s → 1250 m/s
  • Standard shell DM12 ballistic pre-simulation disabled
  • Standard shell DM12 ballistic dispersion when stationary fixed
  • Gun dispersion normalization rate increased 1.75 → 1.9

Upgrades / Modules

Set base Trapping Shot modules damage to 40, base explosive damage to 55

WOLKENBOMBE

  • Removed current conditional, added “Apply Fragility effect on hit" (can’t stack, Fragility – increase all critical damage received by 7.5% for 10 sec)

RENNPANZER

  • Removed reticle size (standing) debuff
  • Removed reticle size (moving) debuff
  • Removed forward speed buff
  • Add reverse speed debuff
  • Hull traverse deg/s buffed +4% → +5%

KLARHEITSSYSTEM

  • Add spotting duration buff, +8%

TARNUNGSMODUL

  • Removed spotting duration buff
  • Added zoom factor x2

VIPER AUGE

  • Zoom factor x2 → x4

UMFANG-400

  • Removed conditional buff
  • Zoom factor x4 → x6

EISENBLITZ

  • Removed shell fuel crit. multiplier
  • Added penetration buff +9%

KREUZFEUER

  • Conditional changed to "If you hit an enemy while they are obscured deal 15% more alpha damage with that shot”

NACHTFEUER

  • Shell fuel crit. multiplier decreased +5% → +4%

PANZERTOD

  • Removed +4% Damage buff
  • Added +4% Penetration buff

DRACHENZAHN

  • Removed +7% Penetration power buff
  • Added +7% Standing dispersion buff

TODESBISS

  • Removed reticle size standing debuff
  • Added engine force debuff -10%
  • Removed existing conditional “When moving above 60km/h increase Ammo crit, Fuel crit and Engine crit by 25%”
  • Added “Damaging enemies at a distance larger than 120m increases conditional gain by x2”

SCHENELLFEUER

  • Conditional changed to “While the vehicle is obscured, increase alpha damage by 15%”

BLITZKANONE

  • Removed damage and module damage buff

Hound • LEO 2FK

Firepower

  • Increase Missile responsiveness
  • Decreased reload time 15 sec →10 sec
  • Decreased missile load time 7.5 sec → 5 sec

Anansi • AGDS

Firepower

  • Increased Reload time between shots 0.1 sec → 0.25 sec

Toughness

  • Adjusted ammo bay positions and size

Blitz • LEO 1A1B

Firepower

  • Basic Shell damage increased 400 DMG → 550 DMG
  • Penetration increased 320 → 360

Toughness

  • Front and side armor slight buff

Upgrades / Modules

Deadzone Gerat

  • Increased 125 damage per 1.5 sec → 45 damage per 0.2 sec
  • Increased radius 14 m → 16m
  • Decreased cooldown 60 sec → 45 sec

Vampyr Drone

  • Increased heal amount 100 HP per 2 sec → 135 HP per 1 sec
  • Increased default drone 35 damage → 45 damage
  • Decreased cooldown 60 sec → 45 sec

Disclaimer

This article was generated based on official announcements and news shared by community managers in the official World of Tanks: HEAT Discord server. While we strive for accuracy, please refer to the official server for the most up-to-date information.

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